Two subtle ways agents can implicitly negatively affect the benchmark results but wouldn’t be considered cheating/gaming it are a) implementing a form of caching so the benchmark tests are not independent and b) launching benchmarks in parallel on the same system. I eventually added AGENTS.md rules to ideally prevent both. ↩︎
arr[k++] = leftArr[i++];
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「像鬼一樣工作」:台灣外籍移工為何陷入「強迫勞動」處境
this.stack.push(i);